The Legend of Godsbane
Titles: The Balance, the Sword of Justice, the Blind God, Oath Sealer, the Impartial One.
Aspects: Justice, law, order, conformance, truth.
Symbol: Scales balanced on a sword tip.
Priesthood: Scales of Justice (priests); Swords of Truth (paladins).
Herald: A blindfolded judge carrying a large sword.
Holy Day: None. Services are held each day before the local court sits.
Duties: To uphold the law, protect the rights of all races, ensure justice is served fairly.
Sins: (Minor) lying, denying someone a fair hearing, committing a crime for good reason, making an arbitrary judgment; (Major) allowing a miscarriage of justice to go unpunished, making false accusations, committing a crime without good reason; (Mortal) perjury, committing a deliberate miscarriage of justice.
Signature Power: Charismatic aura.
Powers: Altered senses, arcane resistance, armor, barrier, beast friend, bladebreaker, boost/lower trait, champion of the faith, deflection, detect/conceal, dispel, entangle, environmental protection, fear, invisibility, light, puppet, quickness, sanctuary, silence, smite, speak language, speed, stun, summon herald, voice on the wind.
Trappings: Clergy may use any trapping except a necromantic one.
Hothar is depicted with empty eye sockets. In his left hand he holds a sword and in his right a book of laws. Many outsiders question this arrangement. Hothar’s teachings hold that the law must come first and retribution and punishment second. Thus, Hothar holds his sword in his weaker hand.
Hothar accepted being blinded by his fellow gods so he would not be swayed in his judgments by looks or bribes. Instead, Hothar would listen only to the words of those he judged and would see only the guilt or innocence within their soul.
Although he spends much of his time settling disputes between the gods, he also aids Scaetha in judging the souls of the departed. Unswayable by any trickery, Hothar can see the stains on a mortal’s soul with a cursory glance, and is quick to reveal his findings.
Most court buildings, whether civil, noble, or ecclesiastical, have a shrine to Hothar. Often this is little more than his holy symbol inscribed into the cover of a book of laws, on which all jurors and witnesses are required to swear an oath to speak only the truth while they are being questioned. Only the most corrupt courts in the land let witnesses give evidence without first swearing the oath.
Temples, where they exist, are typically the only court buildings in a settlement. In such places, the clerics are granted the authority to handle all criminal cases, though the ruling noble often reserves the right to intercede. Priests most often serve communities as judges, ensuring that wealth or temporal power do not come in the way of a fair trial, or as legal advisors to ruling nobles. Naturally, most of the rich and powerful prefer trial by their peers. Citizens who can afford the fees can hire a priest as a lawyer, though their unwillingness to bend or twist the law means they are sometimes not as effective as a member of the Anari Guild of Lawyers. Paladins act as an unofficial police force in their towns, usually liaising with the local militia but acting independently to avoid accusations of corruption or backhanded deals.
Festivals are usually recitations of the law accompanied by prayers and hymns. In many cases, the clergy reaffirm their vows of obedience to their deity and are required to recant any sins, accepting whatever punishment their superiors deem appropriate without question.
Oaths, which are popular among all races, are sworn in Hothar’s name, for he despises those who would break a sacred compact, sending his heralds to speak out against oath breakers when they are judged by Scaetha.