The Legend of Godsbane
Titles: Fateweavers, the Three Sisters, the Inescapable Ones.
Aspects: Fate, destiny, past, present, future.
Symbol: A weaving loom.
Priesthood: Fatespeakers (priests); Hand of Destiny (paladins).
Herald: A cloaked figure holding a sandglass in one hand and a length of tapestry that fades into nothingness.
Holy Day: None. Priests are expected to give thanks when a particularly fateful event occurs.
Duties: To ensure that fate runs its true course, to end overdue lives, to protect those with destiny.
Sins: (Minor) revealing too much of the past or present; (Major) allowing a creature to live past its allotted time, allowing an unborn creature to exist; (Mortal) revealing too much of the future.
Signature Power: Precognition.
Powers: Analyze foe, banish, bless/panic, bolt, boost/lower trait, champion of the faith, confusion, deflection, dispel, entangle, fatigue, fortune’s favored, healing, insight, invisibility, luck/jinx, mimic, quickness, speed, succor, summon herald, teleport, warding (constructs, demons, and undead only).
Trappings: Trappings are usually related to time, but powers can have any trapping.
Urd, Verdandi, and Skuld are collectively known as the Norns, the three sisters who control past, present, and future, respectively. According to the teachings of the church, the life story of every natural being is woven, at the time of their birth, into the great tapestry of life and is an inescapable destiny. Even the gods have predefined life spans. The Norns weave the threads of fate, intertwining the destinies of every living being. Urd is shown as a child or young maiden, Verdandi as a middleaged woman, and Skuld as a haggard crone.
There are no temples to the Norns, and even shrines are rare. The Three Sisters are, by nature of their aspects, part of everything, and all acts honor them because they are part of every individual’s destiny.
Priests often work as soothsayers. Though they have no direct powers to view the entire skein of a man’s life, the Norns allow them brief, veiled glimpses, enough to provide a clue to the path a man must walk, but not enough to reveal what fate awaits him. Some things man must discover for himself. Even the other gods are bound by this restriction, despite several attempts by the gods (not all of them evil) in prehistory to gain the knowledge of foresight.
Paladins, on the other hand, are charged with hunting down and eradicating creatures which were not born, and therefore have no strand in the tapestry, such as undead (whose physical remains have already reached the end of their strand of life), constructs (which are artificial life forms), and demons (who are created from tainted souls). They especially hate revealer demons.
Clergy never perform ceremonies or hold festivals. The three sisters neither want nor demand praise from mortals.